What changes in Ironhold
Clearing Chapter 1: VX Laboratories grants access to Ironhold Prison along with a Free Inmate Suit cosmetic reward.
| Facility feature | Chapter 1: Lab | Chapter 2: Prison |
|---|---|---|
| Access requirement | Available by default | Requires escaping VX Laboratories (checked 13 Nov 2026) |
| Primary obstacle | Static laboratory walls | Armed patrol guards and reinforced gates |
| Final exit vehicle | Elevator airlock door | Escape boat docked at the Sea Wall |
| Clear badge | Lab Rat No More (518,260 players) | Ironhold Breakout (earned by 146,460 players, checked 13 Nov 2026) |
Careful. Chapter 1 has 5 confirmed floors, but whether Chapter 2 also has 5 floors is not confirmed. Individual floor layout is not recorded in the game UI. Plan your runs around major map sectors rather than assuming an identical 5-floor structure.
Cell to Sea Wall
Official patch notes outline the complete progression route across Ironhold Prison:
- Punch through the walls of your starting holding cell.
- Advance through the main prison cell blocks.
- Penetrate the industrial workshop zone.
- Reach the fortified Sea Wall perimeter.
- Board the escape boat to complete the run.
Coordinate your team across each zone:
- Good move: Entering the workshop, hopping inside the drivable Drill Machine, and ramming the workshop gate.
- Bad move: Punching the workshop gate on foot with basic tools, which wears down your party against security doors.
- Good move: Visiting the Prison Yard between breaches to regroup with teammates.
- Bad move: Lingering in open prison corridors without checking for patrolling taser guards.
The four prison tools
Ironhold introduces four specialized tools built to tear down prison materials. Check all gear details in tools and upgrades.
| Prison tool | Official shop card role | Confirmed mechanics |
|---|---|---|
| Pickaxe | Crack open reinforced walls | Breaches fortified mineral barriers (checked 13 Nov 2026) |
| Ball & Chain | Swing heavy iron to smash through barriers | Heavy impact swings for dense obstacles (checked 13 Nov 2026) |
| Jackhammer | Rip rapidly through prison walls | High-frequency continuous drilling (checked 13 Nov 2026) |
| Hose Vac | Suck up rubble fast to clear your escape route | Rapid high-volume rubble clearing (checked 13 Nov 2026) |
Weigh your equipment choices against live obstacle types:
- Good move: Matching tool types to specific obstacles, like using the Pickaxe on reinforced masonry and the Jackhammer on dense prison bulkheads.
- Bad move: Swinging base fists at reinforced workshop barriers, which stalls out your party.
Tool prices and upgrade costs scale across runs and player saves. In recorded sessions, equipment prices changed based on level difficulty and active player progression (checked 13 Nov 2026). Do not assume any tool carries a fixed discount or delivers higher return rates. Verify your current in-game wallet balance and pick the tool that matches the immediate barrier blocking your path.
Guards, and the class that answers them
Armed Ironhold Guards patrol corridors with tasers that stun players and deal direct damage. You can browse all 11 classes to pick the right counter.
The GUARD class counters prison security:
- Defense: Grants 50% less enemy damage (checked 13 Nov 2026).
- Resilience: Cuts police stuns by 50% (checked 13 Nov 2026).
- Offense: Deals +40% bonus damage to enemies (checked 13 Nov 2026).
If a guard taser inflicts 100 raw damage, equipping the GUARD class drops that hit to 50 damage while cutting a 2-second stun down to 1 second. That reduction lets you stay mobile and counter with +40% bonus damage.
Careful. The class menu displays a second slot unlocked for 75 gems, but a paid Second Class Slot game pass also exists in the catalog (checked 13 Nov 2026). The relationship between the 75-gem slot unlock and the Robux game pass is unconfirmed.
Clearing Ironhold awards the badge Ironhold Breakout, earned by 146,460 players (checked 13 Nov 2026). Its official text reads: "Nobody escapes Ironhold. You did. Now look up, something is waiting in orbit." Prepare for Chapter 3: Orbit once your boat clears the harbor.