Punch Walls to Escape

Place 90377809955810 · nana korobi ya oki

Punch Walls To Escape Companion

Punch Walls To Escape is an alien-lab escape game by nana korobi ya oki: punch the walls, carry the rubble to the grinder, spend the cash on tool upgrades, and get through three chapters of five floors each. This site is the companion: two working calculators, the class odds printed in the game, and one route per chapter.

Two blocky fists punching a hole through a mint-green tiled wall, with square chunks of wall flying outward

Official Roblox thumbnail for Punch Walls To Escape: the wall texture and fists that this site's colours come from.Source

Chapters
3
VX Laboratories, Ironhold, Orbit
Floors a run
5
L1 to L5 on the HUD bar
Classes
11
33% down to 0.02%
Measured sale
$0.038
per rubble, 31 Oct 2026
Interactive

Is this upgrade worth buying now?

Open the upgrade calculator

Enter the price and what a minute of your runs earns. You get the rubble, the sales and the minutes, plus the payback time if the upgrade raises your income.

Upgrade payback

The only measurement behind the defaults is one sale: 1,112 rubble paid $42.56 on 31 Oct 2026. Replace it with your own numbers and the result is yours.

One full bag pays
$5.70
Rubble needed
1,316
Full bags
8.8
Minutes to afford it
26 min
Payback time
2 h 12 min

Your runs make about $1.90 a minute at these numbers. If this upgrade lifts income by 20%, it pays itself back after 2 h 12 min of the same play.

What this cannot tell you: the next level's price is only on your own panel, prices differ between saves, and GREED or the LOOT GOBLIN class change the dollars per rubble. Hours of play are counted from the bag time you entered, not from a stopwatch this site ran.

Live status

Codes right now

Full codes status

You want free gems and crates before your next run.

  • SPACEBEE

    Live

    Still in the official description on 13 Nov 2026.

  • IRONBRASS

    Redeemed on video

    31 Oct 2026, nine items in the crate.

  • CORAMIXW

    Unconfirmed

    Third-party pages disagree; try it once.

Core loop

One run, five moves

Every run is the same five moves. The only thing that changes between chapters is which tool you can buy.

  1. Fill the sign-up form

    Group size 1 to 4, hazard level Easy, Medium or Hard. The hazard level decides which tools appear in your shop.

    How the form works
  2. Punch the wall

    The first objective is PUNCH THE WALL 0/5. Fist power is measured in blocks removed per punch.

    What each upgrade changes
  3. Carry the rubble

    Rubble goes into the bag, which starts at 150. A full bag stops collection, it does not kill you.

    Bag and cash maths
  4. Sell at the grinder

    The SELL station turns rubble into cash. One measured sale paid $42.56 for 1,112 rubble.

    The grinder loop
  5. Buy the next upgrade

    Upgrades sit under POWER, COLLECT, MOVEMENT and SPECIAL, three lines per tool. Collection upgrades change how much each trip carries.

    Work out the payback
Start here

Pick the question you actually have

Five situations cover the first week. Pick the one you are in.

I just installed it

You are at the sign-up clipboard and do not know what to pick.

Hazard level
Easy hides TNT and Vacuum from the shop.
First objective
PUNCH THE WALL 0/5, then fill the bag to 150.
First run, step by step

Show me every guide

You want the list instead of one answer.

Grouped by problem
First run, stuck wall, full bag, gems, chapters, codes.
Guides by situation

The wall stopped moving

You are punching the same block and the bar is not going down fast enough.

Check the tool
Fists only until the shop shows Sledgehammer, TNT or Vacuum.
Check the hazard level
TNT and Vacuum are marked UNLOCKS ON MEDIUM.
Tools and upgrades

The bag keeps filling up

You spend more time walking back to SELL than punching.

Bag size
BAG is a COLLECT upgrade; one full 150 bag was worth about $5.75 at the measured rate.
Class
PACK RAT adds 50% bag capacity.
Grinder and cash loop

You want gems

You need gems for a class or a permanent upgrade.

Two sources
Rare blocks and vaults; the end card counts them separately.
Multiplier class
X-RAY adds 50% gems from rare blocks.
Vaults and gems

Two games have this name

Your shop does not look like the screenshots you saw.

Test
Chapter list reads VX Laboratories, Ironhold, Orbit.
Place ID
This site only covers 90377809955810.
Which game is which
Reference

Which tools exist in which chapter

The shop changes with the chapter and with the hazard level. If a tool is missing, this is usually why.

Tools and upgrades
ToolChapterHow you get itWhat it changes
FistsFists upgrade linesChapter 1Starting toolPower, speed and combo lines
SledgehammerSledgehammer linesChapter 1Shop, after early cashHeavier single swings
TNTTNT notesChapter 1Unlocks on MediumBreaks any wall, 28 second reload
VacuumVacuum notesChapter 1Unlocks on MediumCollects rubble at range, tank adds bag space
Ball & Chain, Jackhammer, Pickaxe, Hose VacChapter 2: IronholdChapter 2Ironhold toolsPrison walls, reinforced walls, fast rubble
Shock Fists, Abductor, Dissector, Plasma CasterChapter 3: OrbitChapter 3Orbit weaponsAlien hull and boss fight
Fists of JusticeHard-mode toolHard onlyUNLOCKS ON HARD4x punch power
Numbers

Three classes worth knowing before you spend gems

The odds are printed in the game, so the decision is not luck, it is what you are short of.

All 11 classes
  • PACK RAT23%

    +50% bag capacity

    Common, so it turns up fast

    PACK RAT
  • LOOT GOBLIN15%

    Grinder pays +20%

    10% chance a sale pays double

    LOOT GOBLIN
  • X-RAY4.5%

    See hidden diamonds through walls

    +50% gems from rare blocks

    X-RAY
Walkthrough

The three chapters, in order

Each chapter unlocks the next one. The badge counts show how far the player base gets.

Chapter walkthrough
  1. Chapter 1: VX Laboratories

    Escape the lab. Badge Lab Rat No More, earned 518,260 times.

    Chapter 1 route
  2. Chapter 2: Ironhold

    Break out of the prison and leave by boat. Badge earned 146,460 times.

    Chapter 2 route
  3. Chapter 3: Orbit

    Hive Ship 07, then the Xeno in the Brood Dome. Badge earned 29,229 times.

    Chapter 3 route
Gameplay

See the upgrade panel in a real run

Punch Walls To Escape full run

Jump to 6:01 for the UPGRADES panel: FISTS on the left, SMASH and COLLECT lines with prices, and the crew list showing each player's tool.

Video by HaYoGo.

Watch on YouTube
Questions

Frequently Asked Questions

Are there two games called Punch Walls To Escape?

Yes. This site covers place 90377809955810 by nana korobi ya oki, the alien-lab game with VX Laboratories, Ironhold and Orbit. A later game, place 136606353774156 by Wake it UP, uses the same name and runs a different tool list.

Why is the Vacuum or TNT missing from my shop?

Both unlock on the Medium hazard level. On Easy you only have Fists, so the shop looks shorter than the guides.

Do gems only come from vaults?

No. Rare blocks drop gems as well, and the end-of-run card counts vaults separately, so a run can show gems with zero vaults.

What is live right now

Third chapter Orbit is out and the chapter chain runs Lab, Ironhold, Orbit. One code is still on the official description, SPACEBEE, and nine of the eleven classes can be bought outright for gems rather than rolled for.

Codes status, checked 13 Nov 2026
Your next move

Next: work out one upgrade

Take the price of the next thing in your upgrade panel and the cash one minute of your runs makes. The calculator tells you the rubble, the sales and the minutes.