I just installed it
You are at the sign-up clipboard and do not know what to pick.
- Hazard level
- Easy hides TNT and Vacuum from the shop.
- First objective
- PUNCH THE WALL 0/5, then fill the bag to 150.
Place 90377809955810 · nana korobi ya oki
Punch Walls To Escape is an alien-lab escape game by nana korobi ya oki: punch the walls, carry the rubble to the grinder, spend the cash on tool upgrades, and get through three chapters of five floors each. This site is the companion: two working calculators, the class odds printed in the game, and one route per chapter.

Official Roblox thumbnail for Punch Walls To Escape: the wall texture and fists that this site's colours come from.Source
Enter the price and what a minute of your runs earns. You get the rubble, the sales and the minutes, plus the payback time if the upgrade raises your income.
The only measurement behind the defaults is one sale: 1,112 rubble paid $42.56 on 31 Oct 2026. Replace it with your own numbers and the result is yours.
Your runs make about $1.90 a minute at these numbers. If this upgrade lifts income by 20%, it pays itself back after 2 h 12 min of the same play.
What this cannot tell you: the next level's price is only on your own panel, prices differ between saves, and GREED or the LOOT GOBLIN class change the dollars per rubble. Hours of play are counted from the bag time you entered, not from a stopwatch this site ran.
You want free gems and crates before your next run.
SPACEBEELive
Still in the official description on 13 Nov 2026.
IRONBRASSRedeemed on video
31 Oct 2026, nine items in the crate.
CORAMIXWUnconfirmed
Third-party pages disagree; try it once.
Every run is the same five moves. The only thing that changes between chapters is which tool you can buy.
Group size 1 to 4, hazard level Easy, Medium or Hard. The hazard level decides which tools appear in your shop.
How the form worksThe first objective is PUNCH THE WALL 0/5. Fist power is measured in blocks removed per punch.
What each upgrade changesRubble goes into the bag, which starts at 150. A full bag stops collection, it does not kill you.
Bag and cash mathsThe SELL station turns rubble into cash. One measured sale paid $42.56 for 1,112 rubble.
The grinder loopUpgrades sit under POWER, COLLECT, MOVEMENT and SPECIAL, three lines per tool. Collection upgrades change how much each trip carries.
Work out the paybackFive situations cover the first week. Pick the one you are in.
You are at the sign-up clipboard and do not know what to pick.
You want the list instead of one answer.
You are punching the same block and the bar is not going down fast enough.
You spend more time walking back to SELL than punching.
You need gems for a class or a permanent upgrade.
Your shop does not look like the screenshots you saw.
The shop changes with the chapter and with the hazard level. If a tool is missing, this is usually why.
| Tool | Chapter | How you get it | What it changes |
|---|---|---|---|
| FistsFists upgrade lines | Chapter 1 | Starting tool | Power, speed and combo lines |
| SledgehammerSledgehammer lines | Chapter 1 | Shop, after early cash | Heavier single swings |
| TNTTNT notes | Chapter 1 | Unlocks on Medium | Breaks any wall, 28 second reload |
| VacuumVacuum notes | Chapter 1 | Unlocks on Medium | Collects rubble at range, tank adds bag space |
| Ball & Chain, Jackhammer, Pickaxe, Hose VacChapter 2: Ironhold | Chapter 2 | Ironhold tools | Prison walls, reinforced walls, fast rubble |
| Shock Fists, Abductor, Dissector, Plasma CasterChapter 3: Orbit | Chapter 3 | Orbit weapons | Alien hull and boss fight |
| Fists of JusticeHard-mode tool | Hard only | UNLOCKS ON HARD | 4x punch power |
The odds are printed in the game, so the decision is not luck, it is what you are short of.
+50% bag capacity
Common, so it turns up fast
PACK RATGrinder pays +20%
10% chance a sale pays double
LOOT GOBLINSee hidden diamonds through walls
+50% gems from rare blocks
X-RAYEach chapter unlocks the next one. The badge counts show how far the player base gets.
Escape the lab. Badge Lab Rat No More, earned 518,260 times.
Chapter 1 routeBreak out of the prison and leave by boat. Badge earned 146,460 times.
Chapter 2 routeHive Ship 07, then the Xeno in the Brood Dome. Badge earned 29,229 times.
Chapter 3 routeJump to 6:01 for the UPGRADES panel: FISTS on the left, SMASH and COLLECT lines with prices, and the crew list showing each player's tool.
Video by HaYoGo.
Watch on YouTubeYes. This site covers place 90377809955810 by nana korobi ya oki, the alien-lab game with VX Laboratories, Ironhold and Orbit. A later game, place 136606353774156 by Wake it UP, uses the same name and runs a different tool list.
Both unlock on the Medium hazard level. On Easy you only have Fists, so the shop looks shorter than the guides.
No. Rare blocks drop gems as well, and the end-of-run card counts vaults separately, so a run can show gems with zero vaults.
Third chapter Orbit is out and the chapter chain runs Lab, Ironhold, Orbit. One code is still on the official description, SPACEBEE, and nine of the eleven classes can be bought outright for gems rather than rolled for.
Codes status, checked 13 Nov 2026Take the price of the next thing in your upgrade panel and the cash one minute of your runs makes. The calculator tells you the rubble, the sales and the minutes.